Prinny opened this issue on May 05, 2010 · 10 posts
MarkBremmer posted Tue, 11 May 2010 at 11:41 AM

I wouldn't be in a hurry to use displacement for detail - it is more suitable to larger detail.
For shiny objects, the best way to add some believability is to grunge up the reflection channel with some mixer operations. (Click on the attached image to expand and review) I also use a very mild bump to add some organic irregularities.
Post back with any questions.
Mark