mathman opened this issue on May 04, 2010 · 42 posts
sparrownightmare posted Wed, 05 May 2010 at 10:22 AM
Attached Link: The Ultimate Gimp Planet Tutorial

http://www.tutorialized.com/view/tutorial/The-Ultimate-Gimp-Planet-Tutorial/40845
Then I create the background around that image. It's easier and I think it comes out better. I make the backdrop as high a resolution as I can depending on what surface map I used for the planet. Look at my gallery for some examples in some of my newer uploads.
If I have to do it in Carrara, I use 3 maps and three or 4 spheres. The first sphere is for any water or ocean. The second sphere is fr the land masses. For the land masses, I make the sphere about .08 inches larger os it just barely blocks out the firt sphere. I modify the landmass texture map so there are pure white spots on it where I want he water to show through. Then on the landmass sphere, check White is Invisible, and add a Mixer shader to the bump channel of the landmass sphere. In the Mixer, sure the bitmap that you used for the landmass for the first source. Next, put in a value of 1-1000 for he second source and select a Multiply for the method. Next create a third layer just a tiny bit bigger again for the clouds. Select or create a cloud bitmap, and then another for the halo which is just a plain color at about 98% transparency and with a subtle glow. Some folks choose to use an Aura under the spheres effects tab, but then you get shadow issues. I usually do not use a distant light. Mostly because natural sunlight doesn't behave like that. I either use a sun light and place the actual source where the sun is, or I use a spot. Play around to see what looks best for your particular scene.
Oh yeh.. Almost forgot. If you decide to go the easy way and do the backdrop in a 2D app. See about picking up Alien Skin's Xenofex II. It has a plugin called constellation which is great for making starfields. Just make a series of layers with starfields and then change their colors brightnesses etc... Add in a few nebula layers and it looks fantastic. Xenofex is a plug in for Photoshop or Paint Shop Pro (my favorite).
Pertaining to your render I would also move the camera farther off to the side and make it much higher than the planet on the Z axis. Reduce the bump a tiny bit too.
I hope this is helpful.
Rich
PS I will attach one of my images for you to look at. The planet was done in GIMP then brought into Paint Shop Pro where I created the starfield and used the planet as the top layer. When you design a planet this way, Make sure you are creating it on a BLACK backdrop. BTW If you don't have GIMP then you can get it free on the net. It's 100% Public Domain Freeware. Just Google GIMP.