odf opened this issue on Oct 27, 2008 · 13979 posts
odf posted Sat, 24 April 2010 at 1:12 AM
Quote -
I mentioned seeing a small asymmetry in the forearms a few posts back. I was away from home at the time, so could not provide an image. I'm back now, so here it is. The right wrist seems to be slightly higher than the left, very roughly 0.0005 PU. The red crosses are at an xTran of 0.2443 and -0.2443, with a yTran of 0.591200. The view is from the front with Antonia 122 in the default pose.I haven't had time to search for the cause of the asymmetry yet, but I will try to find it.
I'm planning to write a script to find any remaining asymmetries in the JPs. Another thing to look for obviously is whether all channels are really set to 0 in the cr2 (and maybe even use a Python script to recheck within Poser). When MikeJ (I think) reported a small asymmetry in the mesh a while ago due to roundoff errors, I modified my workflow to eliminate that problem. But I'll go and check the current object as well.
But even if all these things are correct, Poser (I'm assuming you're using P6?) will introduce asymmetries in figures. I'm positive that that was the case up until at least the original release of P8, and I haven't heard anything about that bug being fixed, so it could still be present in the latest SR.
As a simple test, make a primitive "figure" with a hip and two limbs, one left and one right. You can model it as a widened cube subdivided into three segments. Then make a minimal rig for it. Since it's such a ridiculously simple figure, you can check very easily that there's no problem in the obj or cr2. Then load the figure into Poser and check the vertex positions with your little cross thingie. Play around with the origins and the axes of the joints, while still keeping everything symmetric. I promise you weirdness.
-- I'm not mad at you, just Westphalian.