estherau opened this issue on Apr 02, 2010 · 171 posts
hborre posted Wed, 07 April 2010 at 9:39 AM
Sorry Esther, your screencaps are way too small when I open into a new window. There is more shadow detail in that last render improving the scene a bit. But I still agree with Isao, there is still too much light. Personally, I would delete all lights, introduce 1 point to begin and set it for inverse square falloff. Then I would allow IDL to manage the rest of the lighting. Add non-shadow fill lights as needed.
In such a confined space, IBL and infinite may just be too overpowering to get a relatively decent illumination. Usually those are techniques best reserved for outdoor lighting, IMHO.