odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Sun, 28 March 2010 at 6:10 PM
Quote - As promised: Here is a test render with the original BBeye (unaltered, with original shaders but a new texture I am trying out), shadow disabled on the eyecover and rendered with BB's testlights. I've tried the IBL+Main+Rim light preset as well and the sharp edge is even more visible...
I can do more test renders if desired.
Have you loaded the texture map into both the eye and the eye cover materials?
-- I'm not mad at you, just Westphalian.