rexus opened this issue on Mar 17, 2010 · 11 posts
MarkBremmer posted Wed, 17 March 2010 at 9:18 AM
Hi rexus,
Nice work!
Carrara's waves are really for calm seas and don't include the more sophisticated behaviors of actual fluid solvers. However, you can create some procedural shaders that create foam at certain wave crest heights or that streak across the surface to be more like real waves.
Mark