Cage opened this issue on Feb 24, 2010 · 592 posts
Cage posted Fri, 05 March 2010 at 2:38 PM
Quote - This would only be as good a match as the UV remapping, but hopefully would get you close enough for your script to then correct any errors. So you would be using the remapped UV to basically put the verticies of the ears, nose, mouth etc in the matching places and right orientations.
Hi, Ian!
Yes! You can do this. I did it with an earlier version of TDMT. Spanki used the idea in the version of TDMT he apparently created for C4D.
But there was a critical problem neither of us could overcome. For each vertex, there can be as many texvertices as there are polygons of which that vertex is a part. Which leaves a lot of potential ambiguity about how arbitrary seams for the UV's (where the texverts have been split between polygons) should be worked out. The UV's copy quite nicely, until you get to the edges. There, you get a mess, which I found impossible to sort out by hand or in code. :crying:
Spanki, far smarter and more experienced in programming than I, couldn't come up with a solution to the problem, either. So I stopped tinkering with the idea and haven't bothered to integrate it into subsequent versions of TDMT.
I guess if odf is looking for a puzzler, this could be a doozy for him. :lol: As far as Spanki and I could determine, the problem has too many arbitrary elements to be readily solved.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.