Cage opened this issue on Feb 24, 2010 · 592 posts
Ian Porter posted Fri, 05 March 2010 at 2:19 PM
Hi,
Just a bit of lateral thinking here. And probably crazy talk.
Is it possible to read the UV coordinates of a vertex? If so could you take advantage of the remapping that has been done by DPH and others?
So I'm thinking
1/ Take a head, for example V3
2/ Read off the UV coordinates of each vertex
3/ Take an Antonia head that has been remappd to take V3 textures.
4/ Read off the UVcoordinates of each vertex
5/ Since both head meshes are mapped to similarl UV's by the remapping process
that should give you a look up table of which V3 vertex ( by its UV ) needs to share the same/similar x,y,z position on the head surface as the corresponding Antonia vertex ( by its remapped UV ).
This would only be as good a match as the UV remapping, but hopefully would get you close enough for your script to then correct any errors. So you would be using the remapped UV to basically put the verticies of the ears, nose, mouth etc in the matching places and right orientations.
Cheers
Ian