odf opened this issue on Oct 27, 2008 ยท 13964 posts
lkendall posted Thu, 04 March 2010 at 10:17 AM
Question:
As cool as it is to make the eye texture maps for different figures work through material room setups, wouldn't it be more efficient to remap the UV of the eyes to take these different maps and then inject the eyes into the figure like phantom3D is injecting different hip geometries with an insertion pose?
LMK
Probably edited for spelling, grammer, punctuation, or typos.