Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13964 posts


bagginsbill posted Thu, 04 March 2010 at 7:58 AM

Quote - Bagginsbill:

I really like what you're doing with the eyes as there is a set of really nice eye textures that Daz did called Eye Maps: Generation 4 (http://www.daz3d.com/i/shop/itemdetails/?item=5117). You get great textures with these and you also get some neat reflection maps. Could these be incorporated?

CHEERS!

Yes - any eye textures from V4 will work. In fact, you can mix and match. You can grab sclera from one texture and use an iris from another texture. They don't even have to be for the same figure. You can grab an Antonia sclera and use a V4 iris, or vice versa.

I'm planning to also do UV fits for other figures - there are lots of V3 eye maps that should work well too. Antonia will have more eye texturing options than any figure in history.

I did not build the shader to use reflection maps, but I'll change that so it can.

I assume you're not talking about painted-on reflections, but rather an environment map to use with the sphere-map node. I'm probably going to refuse to do painted-on reflections on the grounds that these eyes are all about realism and painted-on reflections are evil in that department.

[Edit] Just to be clear, I have not published the V4 eye fit shaders. The upload I did has only a standard shader for Antonia-type maps. I want to shake out the problems with the geometry and basic shader before I start dealing with variations.


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