odf opened this issue on Oct 27, 2008 · 13964 posts
SaintFox posted Sun, 28 February 2010 at 7:05 PM
I've updated The Toni Polygon textures to fix a problem that altered the brow's appearance (I am talking about the brow geometry here) when choosing a specific eye mat and I added three face textures (the three painted-on brow options) that match the tattoo. So far choosing the tattoo and for instance the no-brows face deleted the upper part of the back texture.
Please download the texture-set again and allow your zip-program to overwrite everything you have so far.
...and about material zones: As I like to work with procedural materials I can say the more the merrier when it comes to clothes. I remember that I once bought a well modelled and very detailed clothing set with lots of buckles, laces, seams, hems and so on - and then I was very disapointed to find only two material zones (metal and leather or something like this) so that I ended up using a texture set to seperate the laces from the cloth and the buckles from buttons where I initially wanted to use procedurals only to create leather, vinyl, metal and plastic...
When working with VSS I like ShaderSpider a lot: I am able to create groups that contain all material zones that will get the same material settings and then I just add the desired settings to one zones and copy these to the group I just made.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls