odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Mon, 22 February 2010 at 2:17 AM
@lesbentley: Glynis looks really good. I like the concept of combining a scaling pose with a shaping morph.
I have a technical question or two regarding the "ghost" eye-cover actors we talked about: first, what's the minimum set of channels and properties such actors would need to serve as targets for injection? I'll do this with a script, so adding an unnecessary channel here and there won't kill me, but in the interest of readability, I'd like to keep it fairly reduced. Any advice on that?
Also, do you have an injection pose ready that I could test those ghost actors with? According to Murphy's law, anything that's added to the CR2 without testing is almost guaranteed to have some bug that will render it completely useless when it's actually needed. :laugh:
-- I'm not mad at you, just Westphalian.