odf opened this issue on Oct 27, 2008 · 13964 posts
Diogenes posted Wed, 17 February 2010 at 2:58 PM
Quote - ODF,
I'm working on Antonia compatibility for a utility I'm writing and stumbled into something kind of surprising. Are you aware that her Thumb1 actors cannot be rotated on the Z axis? RotateZ zrot is set for min/max 0 with forceLimits 1.
Hrm. I just realized there is more to it than that. Maybe you are still working on the joints for that actor? The Thumb1 joint order is YZX, whereas the rest of the hand and finger actors are XYZ, which is the same as Vicky.
- Mike
My fault there. :) When I rigged her I was not really considering compatibility. I was just going for a more realistic thumb movement. Sorry.
I have done much the same with Brads thumbs, perhaps I should consider changeing it. Does it cause serious issues with compatibility?