Klebnor opened this issue on Feb 15, 2010 · 29 posts
pauljs75 posted Wed, 17 February 2010 at 10:49 AM
Follow up since it's too late to edit.
Gimp works fine, Photoshop doesn't (at least not w/o plugins) in regards to opening .pgm files. The version of PaintShopPro I used earlier was 6, but I'd presume the following versions still maintained the ability to open .pgm files.
And another thing you can do is use the heightmap as a reference to draw a black and white separator that can be used with a multi-channel mixer. Thus when making a road going through the mountains, you can make a separate b/w image with where the road is white and everything else black. (Or vice versa, doesn't matter as long as the contrast is there.) Then have one channel in the multi-channel mixer be a terrain terrain texture and the other the road texture and the b/w image of the road path as the blender.
And you can repeat using the heightmap as a reference as to painting where certain foilage or other objects appear, and then use the grayscales saved off of that as controls for the surface replicator.
I might have to test this out in a render, unless somebody beats me to it.
Your friendly neighborhood Wings3D nut.
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There might be something worth downloading.