odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Sat, 06 February 2010 at 10:59 PM
@phantom3D: I noticed a while back that I had originally placed Antonia's crotch too low, which made it virtually impossible to get the poses look right even with JCMs. So that got fixed at some point before version 118. Looking at it now, I think it would probably not hurt to move it back a bit, as well, but unfortunately I didn't realize that in time. As I always say, if you try to make your mesh do something that your body wouldn't, you're in trouble. :laugh:
If you ever try your hands at rigging Antonia again, you should feel free to modify her geometry and mesh as you see fit. Brad is an excellent demonstration of what you can do if you work holistically on a mesh and rig. Or if you prefer to make your own mesh from scratch, or based on Brad's, feel free to take whatever you can use of Antonia. That's really her purpose (except for being modeling practice for me): to be a free mesh and figure that people can use as a basis for their own work.
By the way, I'm starting to think that the legs and crotch are a walk in the park compared to getting the arms to move correctly.
-- I'm not mad at you, just Westphalian.