odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Fri, 05 February 2010 at 10:50 PM
Some quick remarks:
• Object Morphs — definitely something to keep in mind! If you have morphs for an older version in obj files, I think the method proposed by Cage is probably the best. Load your original morph, load the actor's old shape as another morph, then subtract that from your morph and export the result.
• Toecap Blunder — I'm afraid that's the result of not quite thinking things through on my part. The morph for hiding the toecaps can be useful when using the wireframe mode in preview, which I often do when evaluating new morphs, particularly JCMs. Also, since transparency slows down renders, it's probably more efficient to get invisible bits behind visible ones so that the raytracer can safely ignore them. So, I'll make a new "toecaps gone" morph which will move them close to the center point for the toe rotation.
• Tank Top — Me, me, me! drools
-- I'm not mad at you, just Westphalian.