odf opened this issue on Oct 27, 2008 · 13964 posts
odf posted Thu, 21 January 2010 at 8:10 PM
Quote - I just wonder if it is possible to have some "hidden" bones driven by the main bones to deform the character instead of using the traditional JCM.
I think it's entirely possible. In fact phantom3D's Brad bends really well without any JCMs. I'm just more comfortable with the direct sculpting approach on the mesh level. Anything using magnets or hidden body parts seems tricky to control and in the end not quite as versatile. Of course, without the DAZ setup tools I wouldn't have been able to make JCMs of the quality that Antonia has.
I think phantom3D said he might be interested in working on an alternative, less JCM-heavy rig for Antonia one day. That'll probably be a while, since he's got his own figure to take care of first, but when he does, I it'll be quite interesting.
You'd have to ask DRAKELOT how they got the JCMs onto the conforming figure so nicely.
-- I'm not mad at you, just Westphalian.