TheMentalDude opened this issue on Jan 20, 2010 · 8 posts
MarkBremmer posted Wed, 20 January 2010 at 8:10 AM
I use both methods depending on what I'm doing. I haven't experienced the crashes you have but I will occasionally get delayed screen redraws when oGL. Usually, simply switching between the two resolves the problem.
This is a Carrara issue because I have other 3D applications that do not show similar problems when in oGL. However, I personally haven't been able to reproduce it regularly which makes it a real problem to identify and report as a trackable bug.
There is really no right or wrong way to use the two methods. I use oGL when working with transparency, hi def textures or doing 3D painting.