odf opened this issue on Oct 27, 2008 · 13964 posts
dphoadley posted Sun, 10 January 2010 at 12:44 AM
"Aren't there 8,000,000 belly ring props, cr2s, objects, displacement maps, etc in your runtime already? Aren't they all fantastic? Can't they just be Y-transed into position, and maybe just a touch of Z??? Maybe a 1/2 second of scale adjustment?"
No, only 2, and one of those is a default clothing prop for P5 Judy. Yes, they can work on all figures, but, -One can NEVER have too many Belly Rings!!!
dph