Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13964 posts


odf posted Mon, 04 January 2010 at 7:15 AM

Ah, the brows look much better now.

The toecaps were born from a suggestion that bagginsbill made a while back and that I later found out I had completely misunderstood. The idea is to use them for second-skin stockings: up on the leg, you just change the material properties for the skin, but where the toes are, you have some extra geometry so that you can have the stocking material on the toecaps and normal skin material on the toes.

The invisible material is there for technical reasons. By making the toecaps a bit larger and hiding the ends it was easier for me to match the vertex positions and normals for toecaps and feet and maintain that between the low-res and high-res versions of Antonia.

If you want to map the toecaps, the main thing to remember is that the toecap UVs should match those on the feet along the first two rows of polygons. But since V3, and thus V3 textures, have no toecaps, I guess you might just as well leave them unmapped.

If I were to start again, I wouldn't include the brows and toecaps in the mesh. They complicate things without providing any value (as yet). Like the handles, they are typical examples of premature features. But to remove them now would cause just as much trouble, so I keep them and hope that some day they'll actually be used by someone.

-- I'm not mad at you, just Westphalian.