odf opened this issue on Oct 27, 2008 · 13964 posts
JOELGLAINE posted Wed, 30 December 2009 at 3:03 PM
As much as I have to blow someone else's trumpet....(WOW, that sounds really bad!:laugh:)....dphoadley is right.
The best (Least amount of seams, least stretching, most reasonable maps) I have seen are the unimesh figures. There are hundreds of free textures and they are all pretty good to outstanding. With the VSS shaders by bagginsbill, even the mediocre textures look pretty good.
The V4 and M4 textures are....INSANE when you think about them. The EARS are on the same map as the ASS, NOT the face! WHAT THE HELL were the DAZ guys smoking when they did THAT?
The Irises are SEPERATED from the EYEWHITES? WHAT?
The only thing that might be improved is the mouth, but that is no big deal in the M3/V3 maps.
Going for a universal standard of Character / figure mapping is NOT a bad thing,IMO.
It's better than the lameass V4/M4 (which are different maps anyway!) mapping, anyhow! Setting up Antonia to that standard is a good thing for versatility's sake.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!