Forum: Poser - OFFICIAL


Subject: How do u make a campfire reflect on the people around it

thaichris53 opened this issue on Aug 21, 2008 · 56 posts


Magic_Man posted Mon, 28 December 2009 at 4:09 PM

...to add. If I create a new point light, it has no "ShaderNode" attributes. If I goto that light in the material room then the "ShaderNode" attributes are created for the RGB preview. If I select lampFlaps and lampBase in turn from the material drop down then corresponding attributes appear in the "ShaderNode" group.

I assume this is normal behaviour (P8)...?