momodot opened this issue on Dec 08, 2009 ยท 55 posts
bagginsbill posted Tue, 08 December 2009 at 2:30 PM
The Poser Surface node adds together many effects - each of its channels contribute to the final rendered pixel.
In order to do this right, you have to start applying some math. Not a lot of math so don't get scared.
Basically, a material like murky water has a mix of diffuse response and refraction. Clear water has zero diffuse and nearly 100% refraction. Murky water has non-zero diffuse and less than 100% refraction.
So - there are a couple ways to do this.
I'll show you.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)