odf opened this issue on Oct 27, 2008 ยท 13964 posts
MikeJ posted Mon, 12 October 2009 at 3:59 PM
Hi SaintFox,
Well, for some idiotic reason I mapped both eyes separately, which creates extra work for you texture people, and serves no useful purpose, since each eye has its own material assignments.
So I was thinking that in the version I'm doing with the teeth separated, I should probably just overlap the UVs for the eyes, like normal, so you only have to texture over one set of UVs.
I'd keep the same size of course, just move the right eye UVs over, to exactly cover the left eye UVs.
Or the other way around, which ever is preferred.
It would be really easy to do, just wondering if I should do it or not, and which set of eye UVs to move, the right or the left?