odf opened this issue on Oct 27, 2008 ยท 13964 posts
odf posted Tue, 06 October 2009 at 9:52 PM
Quote - This can be done in original cr2, or applied to a figure in Poser with a pz2. In the case where the original geom is loaded via a 'figureResFile' line, I suspect the original obj would remain in memory. If the original geom is loaded actor by actor the same as in a pp2, injecting new geom might overwrite the memory space, but this is only supposition, and I don't know how to check if that happens.
Well, if you find time to experiment with this, let me know. I'm not that worried about the memory usage in this scenario, since I'd expect it to be fairly rare that a user would load the alternate geometry. Ease of use and keeping the base cr2 free of clutter are my main concerns.
Of course this method would require splitting the mesh into separate files for each body part. That shouldn't be hard to do unless Poser does something fancy with the vertex ordering when splitting and welding. This is probably more of a question for the technical forum, but does anyone know anything definite about the details of those procedures?
-- I'm not mad at you, just Westphalian.