odf opened this issue on Oct 27, 2008 · 13979 posts
odf posted Wed, 30 September 2009 at 8:03 AM
Quote - Rather than triple editing my above, I see now what you have is two rows of polys that are are the "invisible" part and two rows that are the beginning of the "toecap" part.
Those 4 rows of polys all line up just right, then go off on their own.
That's what I'm shooting for, right?
Yep, except that I think you've been looking at the high-res version. In the low-res one it'll be just two rows.
And I only got those lined up as well as I did because I moved every vertex in those rows manually and then pinned it.
PS: See, part of my super-secret plan for world domination is to write a UV-mapping tool in which you would mark a region, such as the leg, and then ask the tool to optimize that under certain conditions you specify. In the case of mapping for stockings, the condition would be something that amounts to "make the differences in v coordinates proportional to the differences in y coordinates".
-- I'm not mad at you, just Westphalian.