odf opened this issue on Oct 27, 2008 · 13979 posts
odf posted Wed, 30 September 2009 at 4:18 AM
Yes, if the UV wraps right! See, the mapping I made had the legs connected to the torso, which made it hard to tweak the leg UVs to support stocking textures.
Mike has the legs separate and is obviously really good with UVL. But I'm still not sure it's possible to get the UVs the way BB would need them without a massive amount of manual work. I seem to remember some option to force vertices on both ends of a seam to lie on the same v coordinate. But maybe I just dreamt that, because it would be so neat. :laugh:
-- I'm not mad at you, just Westphalian.