odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Tue, 29 September 2009 at 6:55 PM
MikeJ: Sorry about the confusion. No, I don't want you to make an extra high-res version. I just need the high-res version of your low-res version :laugh:, because if you only gave me the original, I wouldn't know how to apply it to the high-res mesh. In fact, please give me both the low-res and high-res. But I'm interested to see what happens if I take the one you adapted to high-res and transform it back to low-res. Will I get exactly the same mapping, a better one, or a worse one?
Regarding the toecaps: they are not meant to be morphed into socks, but to stay exactly where they are. The idea is this: instead of making conforming stockings, one applies a stocking texture to the legs. But then one ends up with stockings that have individual toes, which is not ideal. So I've modeled just the part that would cover the toes and included it in the figure. One can then texture that with stocking texture, the actual toes with a skin texture and the rest of the foot plus the legs with a "stockings with some skin showing through" texture.
In fact I'm no longer sure that making the toecaps part of the figure was the best way to go about it. I seem to remember having my reasons for doing it that way, but I'm not quite sure anymore which. :laugh: I think it's generally not a good idea to include features that "might be useful in the future"[tm], but it was a request by BB. On the other hand, they made me realized that there was a problem with the toe rigging, so in that respect they've been useful already. At any rate, they're in now, and removing them at this stage might be just as inconvenient as just carrying them around.
-- I'm not mad at you, just Westphalian.