Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13980 posts


odf posted Mon, 28 September 2009 at 9:16 PM

Antonia fever - I like that. :laugh:

Mike, it took me a bit longer to transfer your UVs onto the standard meshes. I kept getting null pointer exceptions and thought I had a bug in my program, but couldn't find it. Then I finally looked at your obj file and realized it was using negative vertex indexes, which I hadn't implemented. So I imported the mesh into Wings3D and exported again, and that finally worked.

When I said the vertex numbers would be different, I meant the vertex orders, not the vertex counts, by the way. When you do sub-d in Lightwave, it's unlikely you'll get the vertices out in the same order as produced by my program. Since morphs rely on vertex order, that means there's additional work to be done. But don't worry, except for that little hickup with the negative indices, I've got it covered.

Those distortions you mention should have been expected, I guess. When you suggested to make UVs in low-res for sub-d, I kind of thought LightWave or UVLayout had some clever way of compensating for that. Normally, I would suggest to load the subdivided mesh back into UVLayout and optimize it there. But I know that UVLayout is very "creative" when importing UV maps from other software, so that might not quite work.

I might still be able to do something about it, though. Since I have my own software for subdividing meshes, I can make it do with the UVs whatever I want. I'd just have to get a better understanding of how texture mapping works when sub-d is involved.

-- I'm not mad at you, just Westphalian.