odf opened this issue on Oct 27, 2008 ยท 13980 posts
MikeJ posted Sun, 27 September 2009 at 7:59 PM
Olaf,
I am about to upload a link to the latest version of the Antonia lo res UVs I just finished, to the dev site.
What's included in the zip file is only the low res version, because I'm really not sure how to go about getting the the proper hi res version for conversion.
I think you said you used Catmull Clark for Sub-d and the subsequent freezing of the mesh into the high res polygon mesh.
Well, LW does CC too, but I never have been sure if they did it right or not, as others have complained about it...
In any event, I'm not getting the same polygon counts when subdividing the low res as the original high res has. It's off by a couple thousand, and I'm not sure what to do about that. I figured I would wait for any suggestions... or maybe you can just transfer the UVs somehow?
Is that what you meant by what you said about the vertex count? That it would not scale up as I expected it to?
Anyway, it will be on the dev site in a few minutes after I post this, so you can have a look at it.
I'm putting the text file with the link in the Files To Work On section, of course.
Sorry if I sound confused here. It's been a long day and I'm beat. ;-)
Also, I may not be around by the time you come around tonight, so don't worry about getting an answer to me right away.
And I also got a huge job I have to start on tomorrow, so I'm not going to have much time for Antonia stuff, at least for the next few days. Gotta pay the bills and all, you know. ;-)