Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13981 posts


MikeJ posted Sun, 27 September 2009 at 1:04 AM

Quote - MikeJ: No, I don't have a special method to subdivide the UVs. I hoped you did. :laugh:
Lightwave will probably do a decent job. Let's try that and see what it gives us.

Two points to remember: 

  1. Make sure that whatever LightWave does, it doesn't shift the seams or hard edges. Some smoothing is probably okay, but that's between UVLayout and LightWave.
    2) When you subdivide, the vertex numbers will be different from the original Antonia. So morphs won't work in this version. I can fix that by transferring your new UVs onto the original mesh, so don't panic. 😉

I was going to tell you about the toe caps (or, as you call them "foot stuff"), but I need to go get milk, wine and bread before it starts raining again.

Thanks Olaf.
The vertex numbers will increase when I subdivide it? Gee, I never would have expected that. 😉

When I've used Daz figures in LW I've routinely put them into sub-patch mode, to eliminate the effects of non-planar polys in a render and that has never messed up the UVs or the textures, so I'm not concerned.
But what I'm wondering is if that's "true" UV subdividing going on. Meaning, is a texture interpolated across the new points generated by the subdivison, or still interpolating based on the original points, in spite of all the new points in the UVs?
I guess we'll see what happens. I'm actually finished with the lo-poly new set of UVs, just still have to arrange it all in a practical manner. I'll probably upload something to the dev site tomorrow some time for you to have a look at. A link, that is, not a mesh. ;-)

Enjoy your snack!