odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Sat, 29 August 2009 at 1:53 AM

The next potential step would be to go to 8192x8192, cut out just the bits we are interested in and place them on one or more 4096x4096 map. I imagine the scale and offset parameters of the image map node could be used in connection with such a map.
I'll post the new height map to the developers site, so you can play with it if you want. I might be able to do a 8192x8192 overnight if you're interested.
PS: I'm not sure I understand what you're trying to say re V4's mapping. Could you post a render that show's what you mean?
-- I'm not mad at you, just Westphalian.