Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13981 posts


MikeJ posted Fri, 28 August 2009 at 1:49 AM

Quote - MikeJ: look at the stockings render bagginsbill had on the last page or so. The idea is that for the legs, a horizontal line on the texture should become a horizontal line on the figure. I found that hard to realize, but maybe with the full version of UVLayout it's easier to do.

By the way, why does everyone insist on mapping head the way you did? I don't get it.

OK, I'll have a look at that. Hopefully when he's around tomorrow he can elaborate some.

As for the head UV mapping, there are a lot of ways you can do it, but it seems texture artists prefer it that way, since it makes texturing a lot easier in all ways, from photoshopping an image over it, to painting a texture by hand, and especially for painting in 3D for textures and normal and displacement maps, such as in Zbrush or Mudbox.

You end up with two seams, one at the neck line and one up the back of the head, and all the UVs are uniform in size (relative to the model's polygons, of course), making things a whole lot easier for texturing.

EDIT:
Actually I think I know what you mean about the line up the leg. Shouldn't be too difficult to do that.