Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13981 posts


odf posted Sun, 23 August 2009 at 10:36 AM

Quote - Thanks, odf!

Interesting that extracting out of the cr2 seems to alleviate some problems, although those upper arms are still quite twisted when raised that high. But I've been fighting Poser the past few days, so who knows?

Poser has a remarkable talent at messing things up.

I've made some changes to the shoulder JCMs which might help with the raised arms. But I haven't tried it with Antonio yet because as usual I'm doing my development on the low-res version.

Loosely related:

I'm only now beginning to understand proper arm posing. The crawling pose I put in the preview is horrible when you look at the shoulder region. That's because with the arm straight forward one hits gimbal lock and when one then tries to use z-rotate (bend) to move the arm up and down, it gets horribly twisted.

A way to fix this is to use the collar twist to move the arm up and down when it's in a forward position (which might be anatomically more correct anyway) and also helping the forward movement of the arm by y-rotating the collar. Which means I have to take a closer look at the collar bends to make them behave properly. phantom3D made inclusion/exclusion spheres for the collar twist, for which I am incredibly grateful, because I never realized it was useful and probably wouldn't have bothered. But the twist bar is too short as it is, so I will lengthen it. Then I'll have a closer look at the other collar rotations and see if they need adjustments and/or JCMs.

But even though realistic shoulder movement is not easy in a 3d figure, I don't expect anything as hard as the hip/thigh stuff. I think I'm really starting to see things coming together here.

I think it will be really important to make an extensive collection of partial poses for Antonia that show how to achieve certain things properly.

-- I'm not mad at you, just Westphalian.