odf opened this issue on Oct 27, 2008 ยท 13981 posts
Believable3D posted Sat, 22 August 2009 at 9:21 PM

Also note that because the Antonio version doesn't play particularly well with the Antonia poses, I created five poses just for him. The simplest ones were the T-pose and the Zero pose - all I had to do was do a "drop to floor," because y-scaling in Poser makes the character grow both directions, i.e. including through the floor. I also created a stand straight pose because the default one causes the shoulders to be too low. I also created a variation on the stand straight pose, with the arms crossed.
Finally, I created a sit straight pose. Antonio has serious problems with his buttocks starting to pull apart somewhere around a 55 bend or so. As I result, he breaks pretty badly down there with Antonia's supplied sitting poses, although if clothed it may not be seen. Anyway, I created a pose that depends on bends in the abdomen and hip so that the thighs don't have to be bent quite so much.
The Cr2 has no textures attached, but he works reasonably well with Saint Fox's excellent Toni texture until such time if/when someone is bored and creates a male texture.
Above all, please feel free to improve on this. There is plenty of room. I've already mentioned the extreme thigh bends. I'm sure someone else can improve on the chest area. And although the arms do fine in the zero and t-poses, once you get the elbows above head level, the twisting in the upper arm starts to create deformations.
As noted earlier, there are of course no gens. I did smooth the mesh in the nether regions, as it made sense to me that no gens are better than the wrong ones.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3