DocMatter opened this issue on Aug 20, 2009 · 5 posts
MarkBremmer posted Thu, 20 August 2009 at 11:10 PM
It can be affected my many things so there is no one "right" way to save files. However, it's always a good thing to delete geometry and shaders that are no longer in your scene prior to saving. (Edit > Delete Unused Shader/Geometry)
Features like hair, saving texture files internally, complex replicators and more will extend time.