odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Thu, 20 August 2009 at 7:32 AM
Laurie: A few small things I noticed.
The wide smile looks really great, but while making the lips a lot wider, it doesn't make them thinner. So the effect is that the lips grow in volume when she smiles. In a real person, that could obviously not happen.
The squint morphs and the other ones that influence the lower lids crumple the mesh a bit. That's no big deal, but a little bit of smoothing would probably make them play nicer at high settings or when combined with other morphs.
The morph for making the lower lip fuller is really quite asymmetric.
I'm thinking maybe it would be good if a wrote a script to symmetrize morphs and maybe optionally split them into their right and left halves. That way we could add asymmetry to a character in a more controlled way. Of course that would produce a large number of additional morph targets, so I guess next we'd need a script to batch-load a whole bunch of morphs at once and create INJ/REM from them. :laugh:
I'd also like to transfer the morphs made for the high-res version of Antonia to the low-res version automatically.
sighs So many things to do, so little attention span.
-- I'm not mad at you, just Westphalian.