odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Tue, 18 August 2009 at 7:09 PM
Quote - Is this a beter way to hide/show Body Handles?
In the above animation the handles are not being turned on and of by pose files. They are being turned on and off by one dial in the Body. This is geometry swapping, there is an 'alternateGeom' code block plus a hidden 'geomChan' in every handle, these are slaved to a master channel in the Body. The alternate geometry itself is just an empty text file in Runtime:Geometries:Antonia named "blank.obj".
I find it much quicker to use a dial in the Body than to go looking for a pose file.
@ odf,
If you would like details I can IM them to you.
Excellent idea! That's how I thought it should work, but I never got around to implementing it. In fact, would I'd like even better is keeping the handle geometry out of the main obj file and putting them into the alternate one.
Yes, details would be much appreciated.
-- I'm not mad at you, just Westphalian.