odf opened this issue on Oct 27, 2008 · 13981 posts
odf posted Sun, 16 August 2009 at 11:43 PM
Quote - At the moment I'm making a new morph for the 114 figure. It will be similar to the previous one but not exactly the same. If it looks OK when I'm finished, I'll post a zip here so people can try it.
Orsum!
Quote - In order to fit in with my work flow - which is morph with magnets, spawn morphs with "Spawn FBM.py", create INJ/REM with "SpawnCharacterP6.py" - I had to add PBMCC_## channels. I did that by placing a line in each actor: readScript ":Runtime:libraries:!Injections:Antonia:Antonia_PBMCC_Chnnls.pz2"
The "Antonia_PBMCC_Chnnls.pz2" contains the channels, 6 of them at the moment, but an advantage of storing the channels outside of the cr2 is that it's easy to add more channels without needing to make or distribute a whole new cr2. If you would like a copy of the modified cr2, just say and I will send it to you.
Excellent idea! No need to send the modified cr2, though. At the moment I am working mostly in DAZ Studio and export the cr2 from there. That means I need a little script that rewrites that cr2 and inserts stuff that I can't set from within D|S. So when I write that script, I'll just have it insert your line into every actor, as well. > Quote - I get your point here, but would make one suggestion for modification. I feel that the top of the shoulders (Poser collars) is too rounded, and would benefit from being squared off a bit.
Good point! But a presume you mean when her arms are down? That's the JCMs taking too much volume away, actually. It's pretty high on my list of things to fix when I get to work on the shoulder bends. > Quote - Yes I have. My "morph" is actually a combination of morph and scaling pose. Note though that there can be problems with xScaling the chest, it tends to mess up the bending of the shoulders (upper arms). Try scaling the chest to 50%, then raise a shoulder and you will see what I mean. This is a great pity, because it would be really nice to be able to scale the chest. It's not just your figure, V4 is even worse. I think it has something to do with the rotation order being different in the arms. With V4 I tried all sorts of things to fix it, but could not find a complete cure.
Darn! I forgot about that problem. Yes, I've had endless struggles with the feet and legs. I think I finally got y-scaling the shins to work, but the feet are pretty much hopeless. You are right, there are likely to be similar problems with the chest. It's really quite annoying.
I wonder if it would make sense to change the rotation orders of the collar actors so that they match the chest. It would be a bit weird to use the twist channel for backward and forward, but it might just be crazy enough to work. Hmm... :laugh:
-- I'm not mad at you, just Westphalian.