odf opened this issue on Oct 27, 2008 · 13981 posts
Believable3D posted Thu, 13 August 2009 at 9:06 AM
Quote - Vicky is multiple meshes in one she morphs from a dude to a girl to a body builder to a babe to a to a to a to a ect ect on and on
is why she can not bend all that wellcorrection
is why she can not bend all that well in certain apps
Well, granted V4 is more versatile that way (hardly necessary), though I doubt it was the idea in product development to turn her into a male bodybuilder - which I'm not even sure is possible with her, anyway.
But let's take M4 as an example - although you can make him a female via a third party product, I don't think he was built with that purpose in mind. But his limitations are almost as much as V4's - and that's even though he was released several years later.
I suspect, though, that if someone were so inclined and had that aim, they could do a lot of things with Antonia's mesh along those lines too, even if not to the same degree. I just don't think that particularly interests anyone here.
Anyone, I think the difference of product vision with V4 compared to Antonia is less about versatility than about CG idealized babe factor. :)
FWIW.
odf, that last image looks good, although just a wee bit too glossy in spots (most of her looks great)... almost getting the plastic look back.
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