Zanzo opened this issue on Aug 11, 2009 · 95 posts
pjz99 posted Tue, 11 August 2009 at 10:34 PM
Quote - Props that represent bounded volumes will reliably block IBL 100% because IBL will not leak through two polygons on the same line.
I get the same thing also. Very unexpected (you see, assumptions are perilous). Although, when foremost normals are facing away from the camera (as in, a clear line of sight to the camera), the renderer appears to do something very different from when normals are facing towards it, even though the Normals_Foward property is set for all materials. This is probably not good.
edit: err, the very different thing when rendering back-facing normals is "go very slowly"