Hawkins-GraFX opened this issue on Aug 10, 2009 ยท 10 posts
sixus1 posted Mon, 10 August 2009 at 10:55 PM
I'm sure you can get an effect similar to that... just a matter of hammering at it for a while. Looks like you'd use a blinn specular node with a really low grey color value and a very wide roll off the highlighting. Something that diffuses the light across the surfaces so as to give the impression of absorbing at least a portion of it. That's where I'd start anyway... -Les