Magnatude opened this issue on Jul 31, 2009 ยท 6 posts
pauljs75 posted Mon, 10 August 2009 at 6:46 PM

Another option is to use the "=== Glass" instead of "Common Glass" in the refraction channel. (I wonder if that translates to "Window Glass" in the original French version? Seems to be what it's good for.) The difference between that and the top level shader refraction setting of none is pretty subtle though. (You have to look closely at the fresnel that affects transparancy and reflection and perhaps the caustic if it's enabled.) The quick render I made demonstrates the difference, starting out with Carrara's "Blue, Clear" and changing only the refraction setting.
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