Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13981 posts


shante posted Fri, 07 August 2009 at 10:29 PM

Quote - > Quote - [/lurk mode]

1 vote for INJ-ready channels.

I though about making some morphs for Antonia but had decided to wait since I can't do PMD's.  If there were empty channels ready to accept INJ poses that would make it easier for Studio users (like me) to start working with her.

[lurk mode]

I'll do INJ-ready channels if I have to. But I think it's high time we found a better workaround for Poser's missing ability to create a morph channel via a pose file. If we use a fixed set of blank injection channels, that means we can never mix morph sets made by different vendors unless those vendors explicitly made sure that they used a disjoint set of channels.

Studio has scripting. It should be no problem to write a script to create exactly the channels a particular morph set needs. The same is true for Poser 4 Pro Pack and up. If someone refuses to use DAZ Studio or any Poser version made in this millennium and furthermore is not willing or able to go to python.org, download an installer and click a few buttons, I don't see why that should be considered my problem.

It doesn't even have to be Python. Java works just as well. Most people have Java installed these days, no?

Please forgive me here I am not sure if I picked the right comment to quote for my question but here goes.
As I have mentioned I am still stuck in the Poser dark ages of version 4. In that far gone epoch, where vendors created characters with limited morphs to make the figure complete as they chose to make them while also stripping out the morph dials (or are these the channels you mention here?) left things simple.

When I got the figures I liked I would it run it through Morph Manager and add the original morphing dials from the default figure to allow me to make adjustments to the stripped out vender figure giving me the benefit of both worlds.

Also if I liked certain body or face morphs I would find .obj based morph targets created by other talented vendors and add them to the individual body head part for my use giving me a wider assortment of morphing options. I didn't mind that and with that older system one can be as selective as needed withpout increasing the size of the figure you are working with unnecessarily or worse plugging up your runtime folder with all that inj stuff.

I got to work with V3 for a short while before I lost my computer and I gotta say I hated those stupid empty channels and the whole inj thingie. As far as I am concerned if the whole system went to either selling stripped down figures with just the character attributes required and offered by the vendors or even .obj base morph targets I would remain forever happy.