Analog-X64 opened this issue on Jul 25, 2009 · 28 posts
Analog-X64 posted Sun, 26 July 2009 at 7:54 PM
Thanks to Brians help above, I was able to fumble my way and figure out how model something fairly simple. Since I dont fully understand how vertex modeling works, I find I wreck the model quite easily and tend to undo a lot or worse case scenario start over again.
Now the model I created I'm almost happy with. The problem is once I rendered it I noticed that the fidelity on it is not the greatest. I read through the manual and noticed in the Spline Editor there is a Geometry setting which allows you to increase fidelity.
I need to increase Fidelity. Right now I have
Polymeshes: 3
Polygons: 56
Edges: 150
Vertices: 100
Now I did the same shapes in another app and imported into Carrara and the counts are much higher.
Polymeshes: 1
Polygons: 105976
Edges: 160554
Vertices: 54584
I dont need the counts to be that high, but I need them to be better than they are now.
I figured out the Decimate function reduced the fidelty.