Analog-X64 opened this issue on Jul 19, 2009 · 17 posts
Analog-X64 posted Fri, 24 July 2009 at 11:14 PM
Marks explanation make perfect sense.
If my scene only had the Ground Plane and Particles falling onto it, I could simply do the trick he suggested in earlier posts, where I create another plane but make it invisible. The Particles will fall through the invisible plane partially and will look as if they are ontop of the solid plane.
Since I have other objects in the scene the particles will not interact with I need to utilize the method of converted objects.
I just got back from a concert and its late at night I will try this method and report later :)