Analog-X64 opened this issue on Jul 19, 2009 · 17 posts
MarkBremmer posted Fri, 24 July 2009 at 3:39 PM
Since I'm not sure what kind of motion you are requiring, if you are running into issues with the particle emitter, you can instead use the replicator and convert into real objects. Just make sure to set the physical properties of the replicated object prior to converting.
These converted objects will respect other physical forces in the scene also.