raven opened this issue on Jun 25, 2009 ยท 1706 posts
maclean posted Wed, 22 July 2009 at 3:36 PM
Quote - Many trade-offs (buid this, not that, build now or later) had to be considered. Far more "good ideas" did not make the cut than did make the cut. Nobody on the team wants to do the wrong thing, i.e. leave a good idea on the table, but the realities of running a business drive the decisions. We can arm-chair quarterback these decisions all day, but I can tell you that juggling all these choices is a very difficult job.
Thanks, BB. I can live with that. It would be nice to see some of these features, but I don't mind waiting so much if I know they're being considered for a future version.
Multi-selection of both geometry and materials is a huge time-saver. People have mentioned DAZ figures having too many materials. Fine. I won't disagree with that. But you try building a large house or maybe one of stonemason's sets and see how many materials you end up with. (The more materials, the more options, remember). Sometimes, having a lot of materials is just unavoidable.
Poser is still a very human figure-centered program. I don't have a huge problem with that, but many of us don't deal in figures. I understand the Dev Team's priorities, and I'm not complaining. I just hope that in future versions we'll get some extra options like multi-select and camera framing.
mac