Analog-X64 opened this issue on Jul 19, 2009 · 21 posts
Pret-a-3D posted Tue, 21 July 2009 at 8:43 PM
Blur in postprocess is perfectly fine and it's actually the preferred method since it can be applied at the very last render, leaving you with a faster workflow. I don't remember if Carrara can do it but just ion case, some 3D apps can create a separate pass to output motion vectors. You can use that later on to calculate motion blur accurately. Otherwise, whatever PS or AE can do will look good.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com