Analog-X64 opened this issue on Jul 19, 2009 · 17 posts
MarkBremmer posted Sun, 19 July 2009 at 7:23 PM
Particles are "pretend" objects and don't actually exist. So, Carrara calculates the collisions based upon the hot points of replicated objects. The trick is to make an invisible object above the floor for the hot point to collide with.